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AutoTileGen Download Ubuntu

Updated: Dec 9, 2020





















































About This Software Make 2D tilesets for your games in seconds.Save development time and money by getting forty-eight tiles for the effort of making three with added bonus features such as dynamic lighting, corner blending modes and more.Main featuresAutomatic tileset generation (48 tiles) from just three input tilesIn app pixel editor for pixel-art tiles with realtime tileset previewSix different corner blending modesNormal maps generation for dynamic lightingAutomatic corner mask generationSlope generation for the complete tilesetNormal map generation for dynamic lightingAny tile size supportedTransparency depth adjustment for surface details (e.g. grass, rocks...)Full tileset exporting for use in your games (GameMaker, Unity, Construct 2 or any other IDE)Manual rendering mode, project importing/exporting, dynamic color palletes and moreGet AutoTileGen and start making tiles for your games in no time! 7aa9394dea Title: AutoTileGenGenre: Design & Illustration, UtilitiesDeveloper:PixelattoPublisher:PixelattoRelease Date: 9 Jul, 2014 AutoTileGen Download Ubuntu autotilegen download. autotilegen. autotilegen tutorial. autotilegen cracked. autotilegen free. autotilegen vale a pena. autotilegen free download Really speeds up tile creation. Generated tiles look really good. Corners were a bit tricky, but looked as good as the rest once i tweaked some settings.. Useful to help generate tilesets to be used in 2D Unity games, I simply can't make.. Got it work with GameMaker:Studio, learned fast how it works (some of the icons should have mouseover info what it does), overall, great tool for ez making tiles for ur game.. I wish I could give this software a 5-star review for the amount of time it's saved me on creating tilesets. Unfortunately half the non-core features are broken so at best I can give it 3. Worth it? Yes, overall. I recommend this software if you already understand how to make a tileset and are looking to speed up the process. I do not recommend this software if you're expecting it to just make the sets for you.. Hey, so Ive been using this throughout the night and a bit today, and working on a high resolution template today after playing around with the program with simple effects. Great tool so far, and makes my top down look and react much better with boundaries and collisions :) Ill leave 5 stars since I am not great at the graphical side of gaming as much as coding, and this saved me days of work so far!I believe some of the neg comments may be from those who are impatient and/or confused on how tilesetting works. This program is more than basic 16bit it seems, or at least looks like it after layout :) 48 tile generation? Who wouldn't like that?! Mix this with the open source TIled program, and whoa its fast and easy to put a level base together and build from there!I tried to understand binary implimentation for making my own "room" for this type of thing within the game, but the time involved is more than I can give for that extra coding, so kudos!. I want to like this but I just can't.It's a fantastic idea, and could potentially save people a long time on atleast setting up there tiles. But I'm not going to recommend this to anyone.Firstly, why use this odd custom window/layout type graphic. I don't see it in any other Pixel related software and that's a good thing. It hasn't made it look any better than the normal windows do so why have it?In the end it just makes it harder to use because nothing is familiar. It looks cheap, like the type of computer software that would come with a family camera. I take one look at it and become exhausted.Secondly $25 for an auto tiler? It's not even very good pixel art software in the first place, Most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it. Not to mention GraphicsGale is $5 cheaper.And lastly, I can imagine that once you're done with your tileset you will be exporting it back into your pixelart software because the tiles you end up will never be perfect. When you have some magic software doing all the work for you it will show, so you will most likely need to do some touchups in the end.If you are serious about making games you won't use this, maybe for prototyping (if you can be bothered with the weird layout and graphics they have used) but you will always be better off making the art yourself by hand. and not for $25. "Tileset Maker version 2.0" is free and has a few features that will help you out with the tiling process.. Quite easily the worst program I have ever used to make a tileset. The program does not allow you to set your own tile size, and edges have to share space in an image. What does this mean? It means if you have, say, hanging vines that go further down than halfway across the tile, they will be chopped off, and part of the vine will appear on the bottom tile, regardless of whatever is in the middle.Lighting normals are only useful in programs that actually implement them, and are limited to very few shapes. Most games won't use or need this feature, anyway.When I tried to save my tileset, clicking on the save button gave me a message saying the sheet had been saved, but it did not ask me where I wanted to save. There are also buttons that have no clear indication of what they do based on their icons and have no labels; your only hope is to find the tooltip button and turn them on, as they are not on by default (the button looks like a lightbulb in some screens and a raindrop in others).The developer seems more interested in creating a fancy interface than a useful program, as every button and screen transition is animated, and you can't change the window size. Since it automatically stretches to fit the screen, not taking into account the size of the window bar, that means there's constantly a piece of the window hidden under your task bar, as Windows doesn't allow a window to be placed even a few pixels above the screen.Probably the worst part of this is the price. I payed 25$ for it, and now the price has gone up since then. There's no trial version, so if you don't like it, you're screwed. I recommend Aseprite instead, but if you don't feel like paying 10$ for software that actually works, MS Paint works fine, too; it just doesn't have the fancy features.. Recommended!As long as you accept an automated tool cannot churn out 100% perfect results this is a great tool for the price. A little post-production editing is necessary in some cases to get “great” results but it’s out of the box results have mostly worked for me without needing it. They are certainly better than I could do by hand in an acceptable timeframe.The UI is unconventional and a little tricky to understand at first. The tool is clearly implemented in Unity so I actually think the author has done a pretty good job! The UI shown in the steam video is old and a lot seems to have changed since then although the general layout and style remain the same.A couple of minutes experimenting will get you where you need to be as far as the UI and its options go. Make sure you click on the cog icon to enable the advanced configuration mode. The advanced settings go a long way to fixing some of the visual issues that can appear when only the basic settings are used. It would be great if the author put together some “from scratch” video tutorials showing how to make different types of tile sets from scratch (including making the base textures) to demonstrate how to use each of the settings for the best results and also explain what needs to be kept in mind when producing the base textures for the tools input. It doesn’t seem to play well with transparency in the base textures for example.If you are more of a programmer than an artist this tool can save you valuable time and make what was a long winded, dull and painful process relatively quick and easy. Given the price I would certainly recommend it even if you only use it to generate a starting point or prototype tiles.So far I have produced decent looking tiles at 16*16, 32*32 and 64*64. I don’t know how it works with higher resolutions.

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